I’m really excited for today’s interview. It’s always fun to talk to someone whose work you’re already familiar with, and Dan is just an awesome, talented guy. I always enjoy what I read by him, and I always walk away from a conversation with him feeling positive. He’s one of those artists who knows how to listen and relate to people, which is golden, people. I cannot stress that enough. Be articulate like Dan. Plus he’s one of the few people I can talk to about visiting Poland who gets half of what’s coming out of my mouth, so there’s that, too.
But today we are talking about his new book!
As an aside, just picture how many times I have to remind myself that it’s spelled gray because apparently somewhere I have a recessive British spelling gene. It’s killing me over here.
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SJ: Every writer has some sort of process. Give us a glimpse into yours. Do you meticulously outline? Do you write depending on what calls are out there?
DJ: In the whole plotter-vs-pantser debate, I come down as far on the side of the plotters as you can get. This is not just personal preference; when you’re doing any sort of writing for hire, as I’ve done my whole career, you have no choice but to be a plotter. No publisher is going to pay you to come up with stuff as you go. You have to submit an outline, or a summary, or both, and once that gets approved, you generally have to stick to it. That’s one of the things I learned very early on — never tell an editor, “And you’re going to love the ending!” No. No, they won’t. Or at least, they won’t take the chance that they will. That approach has carried over into everything I work on, whether it’s on spec or not.
Also, there are writers who, like Dean Koontz, go into their office every day and write for hours and hours and hours, draft after draft, until they’re satisfied. Then there are the writers who spend days or weeks or months thinking about a story, and when they’ve thought enough, they write it all down in a whirlwind. I’m in that second camp. I do most of my “writing” driving around listening to loud, aggressive music, or working around the house, or showering, or brushing my teeth. I get the whole story worked out beforehand, and then write it all down in bursts. I have a reputation in some circles for being a very, very fast writer, but most of the time, all the heavy lifting has been done before fingers touch keyboard.
SJ: Bonus question – Do you put on a cape and do a chant before hunkering down to work? Sacrifice anything? Along with your process, what’s your quirkiest writing habit?
DJ: I have a couple of writing habits, but they’re kind of boring. If I’m working on a comic book, I draw the outlines of all the pages of the comic on one page of a sketchbook, and do a very basic form of storyboarding; by the time I’m done drawing twenty-two little rectangles representing the twenty-two pages of a standard comic, my brain is fully in comic-writing gear. When I’m doing prose, I have a walking desk set up, and by the time my blood gets moving (around five minutes at two miles per hour), I’m totally in the prose-writing groove.
I used to write in a zero-gravity recliner, and my cat, The Minkus, would get in my lap, so I’d rest the laptop directly on him and work away while he slept. That had to stop, though, for two reasons. First, he doesn’t like my new laptop. I think it’s too heavy. Second, I had to take the old one in to the shop several times to get all the cat hair vacuumed out of it.
SJ: Are you a meticulous planner or do you believe in the muse? Where do your ideas come from? Do they filter in through your dreams? Do they show up at inopportune times and whap you upside the head? Do they result in a shady deal with a dark power?
DJ: I am a very meticulous planner, as I mentioned earlier. If I had a muse, her name would be “Deadlinika,” and she would whisper things in my ear such as, “Your mortgage payment is due in two weeks,” or “You really need to get that transmission looked at,” or “The editor is expecting your first draft Monday morning,” and I’d shout, “I’M WRITING! I’M WRITING!”
As far as where ideas come from…they come from everywhere. Stories I read in the news, snippets of conversation I overhear in line at the grocery store, anecdotes my 13-year-old niece tells me…it never stops. Sometimes (not as often as I’d like), a fully-formed idea will just drop into my head out of nowhere. I wish I knew how to make that happen on a regular basis.
SJ: bonus question – If your muse had a physical manifestation, what would he or she look like and how would she or he act? Is it a sexy superhero version of Callisto? A sharp-tongued rogue? A reptilian alien? Do they have a catch phrase?
DJ: I’m afraid Deadlinika would look like a really stern, matronly grammar school teacher. She’d just stand there and stare at me, arms crossed, a ruler in one hand, tapping her foot.
SJ: What’s the book/story that’s closest to your heart? Is there a piece that you clearly feel is a piece of you? Do you play favorites?
DJ: In comics, my creator-owned series Bloodhound is closest to me. In video games, my work on Transformers: War For Cybertron came out really really well, though I’m also proud of the work I did on Dying Light. In novels, my answer used to be Alex Unlimited, the trio of YA sci-fi/espionage books I wrote for Tokyopop. But right now, the answer to the whole question is definitely Gray Widow’s Walk, the book that just debuted from Seventh Star Press. It’s what you might call “superhero noir,” and it’s the first time in my entire career that I’ve been able to take the gloves off and write anything and everything I wanted to. I am intensely proud of it. Everything I’ve ever written contains at least some of me, but Gray Widow’s Walk in general, and the characters of Janey Sinclair and Tim Kapoor in particular, are very very much me. Janey is even more me than Tim — which isn’t all that surprising, I guess, since I’ve been told more than once that my inner child is actually a 14-year-old girl. (My wife tends to agree with that assessment.)
SJ: If you could only write one genre ever again upon pain of being sacrificed to Cthulhu, what would it be and why?
DJ: I’d have to go with science-fiction. I love the genre, I grew up on it, my whole life changed the day I saw Star Wars in 1977. (I was six.) But the reason I’d choose it is that it’s so freaking broad. You can write almost anything in science-fiction. Space opera? Sure. Dystopian future, zombie apocalypse, rogue A.I.? No problem. Time travel? Of course. Superheroes? Almost all of them qualify. Even the epic fantasy saga I’m working on behind the scenes is, technically, science-fiction, in the way The Dragonriders of Pern is. I used to consider myself a horror writer, but I think I’ve really been a science-fiction writer all along.
SJ: What’s your biggest frustration as a writer? What do you consider the downside, or is there one? Is there any cliché that makes you want to wring people’s necks?
DJ: The downside to being a freelance writer, which I’ve been for years and years, is the unpredictable nature of the business. I’ve actually been noticing a lot of similarities between what I do and what my sister-in-law and her husband do: they own and operate their own machine shop. We’re all self-employed, we’re all entrepreneurs, and when you’re self-employed, it’s always feast or famine. You’re either covered up with work (the good times) or you’re scrambling to get work (the shitty times). Sometimes I wish I had learned to do something useful, that would pay well, for the stretches when little or no work was coming in, like welding. Something I could just go do for a week or two or three until the next contract showed up. But then I think, if I hadn’t taken the whole throw-your-hat-over-the-fence, burn-your-ships approach, I wouldn’t be as far along with things as I am now. And I do love where I am now.
SJ:If you had to be stuck in one of your own books/stories for the rest of your life, what would it be and why? If you had to stick a loved one in one of your own books, what would it be and why? An enemy?
DJ:I’d probably choose to be in Gray Widow’s Walk, because it’s set in modern-day Atlanta, and you could live your whole life in that book and not realize people were being targeted by unknown parties and having their DNA forcibly rearranged. Of course, if you did get pulled into that process, it would get a lot less pleasant in a very short amount of time, but 99.9% of the people in the city don’t realize what’s going on. Of any of my books, Gray Widow’s Walk would probably be the (relatively) safest, so that’s where I’d put a loved one, too.
I’d stick an enemy in Harran, the Middle-Eastern city overrun by zombies in the video game Dying Light. No one stays happy there.
SJ: Do you think it’s possible to develop a sure-fire recipe/formula for success as a writer? Would you want to, or does that compromise the art or the fun of it?
DJ: I think some people have tapped into the (forgive me for using this word) zeitgeist in a way that lets them create success after success. Stephen King. Neil Gaiman. For that matter, Aaron Spelling. And y’know what? If I could do that, I TOTALLY would. Because that would mean I would have the freedom to write anything I wanted to. Collect the millions and millions of dollars from my super-popular creation(s), and then just retire to a villa in the south of France or something and write whatever I wanted to write, with no pressure. It’d be like winning the lottery.
SJ: Everyone has words of wisdom for young writers, so I’m not going to ask you about that. With a few unknown writers becoming success stories, a lot of people seem to think it’s an easy career choice. What would your words of wisdom be to these people?
DJ: Marry someone with a steady job that provides good insurance. I wish I were joking about that.
SJ: It seems like everyone likes to gang up on certain genres as being inferior, less meaningful, or cheap entertainment (especially if it’s speculative in nature). Make a case for the genre you write.
DJ: I’ll make a case for every genre, and it goes back to a tried-and-true bit of wisdom: it’s not the story, it’s how you tell it. Good writing is good writing, no matter what genre it’s in, and it’s that fact that has led to a few of my projects (if I may toot my own horn for a moment) getting reviews that proclaim, “This is way better than it has any right to be.” I especially enjoyed those reviews when I got hired to reboot Voltron in comic book form, back around 2002. A lot of writers would have sneered and turned up their noses at that kind of job, but I dove into it head-first, and turned it into an action-packed space opera with intense character relationships and overtones of interplanetary politics.
The same concept holds true for anything, really: witness the rise of My Little Pony, built on the series’ outstanding writing. Or, from several years ago, the TV show Girlfriends. I happened to catch an episode one day, flipping channels, and while I didn’t think I would have all that much interest in a show about four young African-American women in Los Angeles, I couldn’t have been more wrong. The writing on that show was razor-sharp, and I loved it.
It doesn’t matter if you’re writing magical-girl manga, or gritty military science-fiction, or a story about a bitter rivalry between two old men in a retirement home. Good writing will elevate any genre, just as much as bad writing will damage it. Is every genre for everyone? No, of course not. But no genre is inherently “inferior.” That’s elitist bullshit.
SJ: What do you want people to instantly think of when they hear your name or your work mentioned?
DJ: Hmmm…that’s a tough one. But I guess it goes back to when I was working for DC Comics, and was doing a signing at the DC pavilion at the San Diego ComiCon. I ran into one of their big-time, heavyweight writers, a guy who’d done multiple blockbuster books for DC and racked up walls full of awards. I hadn’t ever met him before, but he shook my hand and said, “Y’know, I always pick up your books, because I know when I see your name on the cover it’ll be top-quality.” (I eventually pried the stupid grin off my face.) Now, that was just one guy, of course, and he could’ve been blowing sunshine up my ass. But ideally? I’d love to instill that kind of confidence in all my readers. I’d love for people to see my name and, whatever medium it’s on, in whatever genre, for them to think, “Okay, I know this is going to be good.” Like virtually every creative type, I’m rife with insecurities, and I’m not saying I am that good. But it’s something to strive for.
SJ: Please tell us about your latest/favorite work or a little bit about what you’re working on right now. It’s plug time, so go for it!
DJ: Well, I’ve already said a few things about Gray Widow’s Walk, so I’ll just put the blurb right here on the page:
Janey Sinclair’s ability to teleport has always been a mystery to her. She tried for years to ignore it, but when tragedy shatters her life, Janey’s anger consumes her. She hones her fighting skills, steals a prototype suit of military body armor, and takes to the streets of Atlanta, venting her rage as the masked vigilante dubbed “the Gray Widow” by the press.
But Janey’s power, and her willingness to use it, plunges her into a conflict on a much grander scale than she had anticipated.
Soon she encounters Simon Grove, a bloodthirsty runaway with a shapeshifting ability gone horribly wrong…
Garrison Vessler, an ex-FBI agent and current private defense contractor, who holds some of the answers Janey’s been searching for…
And Tim Kapoor, the first person in years with a chance of breaking through Janey’s emotional shell — if she’ll let him.
But as Janey’s vigilantism gains worldwide attention, and her showdown with Simon Grove draws ever closer, the reason for her augmented abilities — hers and all the others like her — begins to reveal itself. Because, high above the Earth, other eyes are watching. And they have far-reaching plans…
Gray Widow’s Walk is book one of the Gray Widow Trilogy, to be followed by Gray Widow’s Web and Gray Widow’s War.
That’s from the back of the book, which debuted May 13 at StokerCon in Las Vegas. The following two books will come out one per year, unless I get them done sooner than that, which is entirely possible.
I’ve been trying to decide on the perfect way to sum the book up, and I’ve got a couple of possibilities. You could say that it’s like the Netflix version of Daredevil meets Red Sonja. You could say that it’s a sci-fi/action/horror story, since the principal antagonist, Simon Grove has been responsible for more than one reader’s nightmares. But really, it’s what happens when I get to tell a story entirely my way. No word count restrictions, no age-related language restrictions, no limits on the subject matter. Gray Widow’s Walk is the purest story I’ve ever told, and I’m beyond thrilled finally to have the chance to show it to people.
A Georgia native, Dan Jolley is an American author who writes novels, video games, and comic books, collects unmotivated felines, and should really go to the gym more. His first original novel trilogy, the YA sci-fi/espionage “Alex Unlimited,” was published in 2007. In 2016 he launched two new series, the superhero noir “Gray Widow Trilogy” and the Middle Grade urban fantasy series “Five Elements.” His comics work includes DC Comics’ Firestorm, Eisner Award nominated JSA: The Unholy Three, and TokyoPop’s The Lost Warrior, an extension of the Warriors novel series by Erin Hunter; his video games include Transformers: War For Cybertron and Fall of Cybertron, Dying Light, and Chronos. Dan and his wife, Tracy, live somewhere in the northwest Georgia foothills.